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The Remote Observer – Vol 19
QOL fixes, Focus 2.5, and more!
Posted On 2017-12-08 03:52:00
The Remote Observer – Vol 19

Welcome back to the Remote Observer, your weekly round-up of update note highlights. Keep on reading below for a look at what changed in-game that you might not have noticed!

PC – WHAT YOU MIGHT HAVE MISSED

Update 22.6.0 on PC this week was over 1GB of bug fixes, changes, and QOL goodness. If you want a better look at everything that was touched on, please read the full notes here: https://forums.warframe.com/topic/891096-plains-of-eidolon-update-2260-hotfix-22601/

Focus 2.5

· We have added shared pool capacity! You can now upgrade your pool size using the points from any School you wish, which increases the maximum capacity for every school all at once.

· The costs of unlocking nodes across all trees have, on average, been reduced by almost 30%.

· The cost of Focus as a whole is now roughly half of what it was before, thanks to the millions of Focus points saved on pool capacity and node cost reductions!

· All Focus points have been refunded to help you respect your trees once more with the new reduced costs.

· We also changed the following abilities:

Zenurik:

· Void Singularity’s pull speed has been doubled.

· Lightning Dash now costs 10 energy per cast.

Vazarin:

· Guardian Blast now grants 160 shields at max, up from 100.

· Protective Dash now grants 5s of immunity at max, up from 2s.

Unairu:

· Void Spines now reflects 100% damage at max, up from 25%.

· Stone Skin now adds flat armor, 60 for both Warframe and Operator at max.

Madurai:

· Void Strike now continues accumulating damage boosts over multiple uses of void mode, each rank adds additional attacks up to a max of 8.

· Blazing Dash now stuns enemies instead of ragdolling.

Gara – Mass Vitrify

Gara is still relatively new as far as Warframes are concerned but since her release, we’ve found (and many players have found) that an invulnerable and almost impenetrable barrier doesn’t allow for a very engaging gameplay experience.

· Mass Vitrify is no longer invulnerable and now has sections that break off and explode as it absorbs incoming damage. The amount of damage absorbed scales with Power Strength and Armor. Explosion damage scales with Power Strength.

· Mass Vitrify no longer has a duration and remains until recast, destroyed from damage, or smashed with Shattered Lash.

With these new changes, we can tweak the absorption and explosion values as necessary to make sure Mass Vitrify is both fun and effective.

Volt

· Reduced Electric Shield’s Energy Cost per meter to 1 Energy per 4 meters (down from 1 per 1 meter)

We previously announced changes to Discharge, but after further testing, we found that the changes were a lot more powerful than anticipated (we’ve included a video in this thread). As a result, Discharge has not been changed yet. We will continue to work on Discharge improvements before releasing them in a future update. Sorry for getting anyone excited prematurely for Discharge! We appreciate your patience.

UI and UX

  • Added a “Sale Manifest” window when selling your Mods for Credits or dissolving them for Endo. The window will provide information on the sale for you to review before you confirm or cancel.
  • Bait, Dye, and Pharoma now affect all players within a Squad! Any of these consumables now only work within a certain radius around its casting point. Any player fishing within the radius around this casting point will benefit from its effects.
  • All non-endless Solar Map and quest missions now display short objective instructions for each stage with a matching marker icon in the UI, similar to those displayed on the Plains. Some endless missions also have new objective text.
  • Simplified and cleaned up any existing objective UI's general alignment, ordering and spacing to make it more readable.

In Mission

· Made performance and memory optimizations to the Plains of Eidolon and other tilesets. If you were experiencing crashes before, we hope that these changes will be the fix!

· The Corpus Gas City and Grineer Settlement tilesets have received an audio remaster!

· A single Vomvalyst in its energy-form near multiple Lures will now only feed a charge to a single Lure. However, to improve overall survivability of the Lures, we have changed Eidolon Lures to always spawn at level 30 regardless of Bounty level or distance from the gate.

· Fixed the range increase from Iron Vault scaling with Exodia Contagion.

· The Recon Commanders in Assassinate Target Bounties in the Plains have had their health regen lowered and they will no longer switch teleport.

CONSOLES – WHAT YOU MIGHT HAVE MISSED

· Fixed the Plague Keewar Strike using the incorrect Stance when used with one-handed Grips. It will now use the intended Scythe Stance.

· We’ve also made more changes to Cetus instances that should help alleviate crash frequency when transitioning into the Plains. We’ll continue to work on improving this further.

For our Xbox Tenno, we published an update that reduced 1.8 GB of memory and addressed previous issues with Texture Streaming. We’re hopeful that this will knock down another pin in our investigations. We are still working on solving the crash as whole, but for the time being this should greatly decrease its prevalence on XB1 when transitioning into the Plains.