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I had a base of 200 and suddenly they stopped fixing solar and wind although I had over 20 free spares. Ive had entire bases starve to death enven with enough food to have fed an entire city.
Its a fantastic game but these just cannot be overlooked when I can hardly get over a couple hundred colonists without encountering a bug that destroys the entire base.
Do you have a savegame you can share?
Plz share this in another thread and we will have a look at it, but 99% of the times people complain about this kind of stuff it is because their base is not setup properly.
In domes like the Dorm, where modules are placed around the edges and you need perfect placement to get the maximum number, make it so that the module you're placing will snap to the edge of a doorway or previously placed module.
Also I'll would love to see in the future some features that would let you set the starting crew of a new colony so I can decide if I want to play it as a hard run or maybe just casual (and/or let you save some previous locations that I enjoyed playing but took a while to find again).
https://steamcommunity.com/sharedfiles/filedetails/?id=1464871522
I've uploaded beta2 now, this includes:
- Fixed issue with charts window not remembering selection.
- Added more space in the resource counters panel. (smatsuro could you check your issue is fixed? I couldn't reproduce at 1920x1080, what res did you use?).
- Added a bit of snap when placing components in circular domes.
- Fixed positioning of toasts when the main menu has several rows.
Any feedback woudl be extremely useful!
Thanks.
https://steamcommunity.com/sharedfiles/filedetails/?id=1465639357
I really am psyched that this game is once again in development (to a degree at least). It has such great potential, it just needs a bit more content in the late game once you've got a stable colony of 100+ colonists. Some more advanced domes (cinema, garden, shop[s], incinerator [to dump unwanted items, etc), perhaps auto red alert triggering when intruders are detected on camera. Yellow alert triggering when disasters approaching and are detected. Perhaps sandstorms can erode domes and connectors causing O2 leaks. Etc.
Another idea, how about being able to set construction limits for all resources too, but perhaps only by having a "Production Controller" console inside your colony's control centre?
One minor suggestion I would like to see added is maybe a building count or even just a bed count? When my colony gets to a certain size, I have to go count dorms to make sure I have enough beds to keep everyone happy. Other than that, keep those updates coming! I would definitely love to see more content in this game for sure, it's always been a favorite but I run out of things to do.