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The Remote Observer – Vol 30
Saryn Spores Changes, Melee Attack Fixes, and more.
Posted On 2018-05-25 17:01:00
The Remote Observer – Vol 30

We’re back again with this edition of the Remote Observer, your source of update note highlights! Take a look at the important changes that came to Warframe this week in our compilation down below. 

PC – WHAT YOU MIGHT HAVE MISSED

Saryn Spores Changes

For full context of intent behind these changes, please be sure to read our “Spores Revisited” Dev Workshop: https://forums.warframe.com/topic/959752-dev-workshop-spores-revisited-saryn/

Spores can be re-cast while active and will no longer detonate all active Spores.

  • Recasting on enemies will put new Spores on a target with a 20% decrease to its damage per second (scales with Ability Strength) for 50% of the Energy cost.
  • Fixed inconsistent spreading ranges with Spores when killing an infected enemy by establishing a new base range of 16m across all spreading conditions.
  • Removed spread on enemies that die to a Spore’s tick damage.

Spores’ damage growth over time per Spore is now determined per enemy infected. And with it, a max limit of 10 infected enemies to maintain a max damage growth limit over time.

  • Damage growth is determined per enemy infected, so 2 damage (can be modded with Ability Strength) per enemy infected by Spores every second up to a maximum of 10 enemies*. So, using that same example, 5 infected enemies would set the damage growth to 10 damage every second (Modded damage growth of x * # of enemies infected up to 10). Reaching 10 infected enemies would set the maximum damage growth at 20 every second.
  • *The number of infected enemies is uncapped! You can infect more than 10 enemies, but the damage growth is dependent on that max.

Damage per second will now “decay” (decrease over time) when no infected enemies remain.

  • The damage per second you’ve accumulated will first instantly drop by 20%, which will then commence the decay of the remaining damage by 10% per second (affected by Duration mods).
  • Decaying can be observed in the damage per second meter located above Saryn’s ability icons.
  • Nullifying effects (including Data-Conduits) increases the decay by 30% per second.

Melee Attacks

· Melee attacks now freely pass through enemies in Range (i.e an enemy cannot block another enemy from being hit).

· Fixed only being able to damage the Nullifier Bubble if you have line-of-sight to the Nullifier.

· Fixed some inconsistencies with melee sweeps where sometimes it doesn't hit a visible avatar or the sweep goes through the floor.

Miscellaneous

· Exiting the Relic selection menu now counts as a non-vote instead of a decline.

· Tweaked how Assassination Targets spawn in Assassinate Bounties to fix recurring issues of failed Bounties due to the Target not spawning.

· Fixed Warframe kills not counting towards Onslaught Efficiency when the player is controlling their Operator.

CONSOLES – WHAT YOU MIGHT HAVE MISSED

No update this week, as our console team is prepping and testing content for the next Cert build. Stay tuned for more information on what your next update will include across our various channels!